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CompletedLast commit Jul 2025

Miner 2D

A multiplayer 2D sandbox with procedural worlds and client-server sync over sockets.

What I built

  • Procedural world generation and client-server sync over sockets.
My role
Author
Stack
  • Python
  • Pygame
  • Sockets

How it fits together

Drawn from the public repositories. The outline shows who built each part — credit is part of the fact.

  • Game clientPygame — Built by me
  • Game clientanother player — Built by me
  • Game serversockets — Built by me
  • Worldprocedural generation — Built by me

The same, step by step

  1. Game client (Pygame) with Game server (sockets), both waysmoves · mined blocks
  2. Game client (another player) with Game server (sockets), both ways
  3. Game server (sockets) with World (procedural generation), both waysshared world state
Built by me